Story: Mike Mignola and John Arcudi
Art: James Harren
Well into Hellboy’s 20th anniversary we have BPRD doing what BPRD does. Fighting things not of this earth and destroying cities in the process. Liz Sherman fights an old Nazi Black Flame while the rest of the crew fights off an unending heard of gross things they refer to as “Crickets”. There was a homunculus style being that I was confused about, as I have missed an issue or two. This is an action packed issue. I did get to listen to Mignola on the Nerdist a bit ago, and one thing that I didn’t know is that at least the writers of all things Hellboy are keeping track of which cities are gone and which ones are still fresh for the taking.
Normally I’m not a fan of Macro war stories. The more explosions and buildings fall without any ill effects and I start to thinking about other exciting things… like when will I finally beat Tomb Raider or how last night’s episode of Game of Thrones was awesome, but this one kept me all the way through. The pacing was perfect and I don’t know if it was a switch in the artist or what, but I loved the visuals. Even with the Homunculus character I didn’t know, I felt for him because of the emotion (or lack of?) drawn on his face. This was a fantastic issue of the BPRD and I wish they all would be this good. This wouldn’t be a good issue to start up on as it’s leading up to the conclusion of this story line. But don’t worry, there will be more things that threaten to eat all the earth soon enough if you want to get on this train.
Dark Horse Presents #35
Various writers and artists
As TV and Film keep expanding the core audience of comic book readers, maybe you’ll find yourself in a comic shop (or Comixology) looking to read something beyond Spider-man or the Avengers. This decision might be daunting, especially when looking at “indie books” Dark Horse Presents offers several different stories that may tickle your fancy. From a story about Usagi Yojimbo, to S.H.O.O.T first, to an autobiography to more classic comic book fair all await you for $8. This isn’t a bad way to get your feet wet into Dark Horse comics without having to invest in a bigger series that may be underway (and you’ve already spent all the monies on the #1’s for a buck.
My problem here is, this is far from a greatest hits of all the great things Dark Horse has to offer. Now granted it’s Dark Horse presents and not Dark Horses best, but still, I think they are missing a golden opportunity. The SHOOT first story was pretty good and the Breaking Out story was well done (and hits close to home if you are looking at getting back into the job force), but many of the stories I would sample I would end up skipping. However, at $8, I would say you’ll get your money’s worth. If you’ve ever been on the fence, this may not be your perfect issue to get you hooked, but some of the stories are pretty cool.
Story: Kelly Sue DeConnick and Chris Sebela
Pencils: Geraldo Borges
Ghost is about a demon hunting female that can phase in and out of the corporeal plane. She can see the greedy corporate jerks for the demons they are. In this issue we start out with Ghost fighting off a demon whose head looks a bit like a dog’s bullocks. After fighting with him and getting that sorted out, there’s a serial killer in her friends place and then some other dude that I really wasn’t sure how he fit in.
Unfortunately the story here feels a bit muddled. It switches back and forth, which should work, but unfortunately because I don’t necessarily care about the characters it’s switching to, I felt no peril. I love that this book is written by a woman because she can make Ghost feel real, not just some pervy TNA book. However, somewhere in the narration it became disjointed. The art is pretty on point. Nothing that goes above and beyond, but it’s good. If you’re new to Ghost, wait until next issue… it looks like it will be going back in time and this issue seemed to tie up a story line that it had previously started.
Story: Joshua Hale Fialkov
Pencils: Manuel Garcia
Skyman is a knock-off/supped up version of Capt. Midnight. He’s a wounded vet from the Afghanistan conflict and he’s part of a Government conspiracy, unknowingly. Last issue he and Capt. Midnight are caught as other flying baddies from the Government are coming to get them. This issue was pretty predictable with aerial combat a-plenty, but what do you expect with a character whose only abilty is to fly. This appears to be the finale of the mini-series as Sky-man will appear in later issues of Capt. Midnight.
This wasn’t a great conclusion to a story. I mean… Skyman gets to fight off some stuff and he gets his team up with the original Nazi crusher, but it just felt hollow. It’s a good thing that this is the last issue of Skyman as I don’t think there are many places left for it to go. The end reveal after the semi-mediocre combat wasn’t thrilling and would not make me buy another issue. This felt more like a c-list 90’s comic than something contemporary and not in a good way. If you want that grunge-era nostalgia, start with number one, not the “finale”.
White Suits #3 of 4
Script: Frank Barbiere
Art: Toby Cypress
By issue 3 of any comic, you should feel like you have a grasp on what’s going on. You should REALLY feel like you should know what’s happening if there is only one more issue left. Not so with White Suits. While this book is pretty to look at, it’s just action and people killing and dying and then some light interrogation and finally more action. I don’t feel like I care or know anything about what’s happening with most of the characters involved…. Because they really aren’t characters…they just faces. I don’t know if I’m supposed to be wowed by the action to not care who is behind the gun what, but I’m really disappointed by how this book is turning out. At first it felt like an action packed version of Mind MGMT, but as it goes on, the character development and focus of that book are completely void in White Suits. The art in White Suits is still stunning, but the writing is lacking in anything that would keep me coming back. As next issue is the last issue, I still couldn’t tell you anything about any of the faces other than “this one is maybe a White Suit and this one is FBI and this one is getting killed.” If you want a non-stop kill-ride, pick up White Suits… if you want to feel any emotion behind killing machines, pick up MIND MGMT.